Nouveau : -5% dès 30€ | -10% dès 50€

Livraison offerte  !
Recyclivre, l'occasion fait le lien

Physics for Games Developers

David M Bourg
  • 18/12/2001
  • O'Reilly Media
NC (0 avis)
Couverture de Physics for Games Developers par David M Bourg

Résumé

Présentation de l'éditeur Colliding billiard balls. Missile trajectories. Cornering dynamics in speeding cars. By applying the laws of physics, you can realistically model nearly everything in games that bounces around, flies, rolls, slides, or isn't sitting still, to create compelling, believable content for computer games, simulations, and animation. Physics for Game Developers serves as the starting point for those who want to enrich games with physics-based realism. Part one is a mechanics primer that reviews basic concepts and addresses aspects of rigid body dynamics, including kinematics, force, and kinetics. Part two applies these concepts to specific real-world problems, such as projectiles, boats, airplanes, and cars. Part three introduces real-time simulations and shows how they apply to computer games. Many specific game elements stand to benefit from the use of real physics, including: *The trajectory of rockets and missiles, including the effects of fuel burn off *The collision of objects such as billiard balls *The stability of cars racing around tight curves *The dynamics of boats and other waterborne vehicles *The flight path of a baseball after being struck by a bat *The flight characteristics of airplanes You don't need to be a physics expert to learn from Physics for Game Developers, but the author does assume you know basic college-level classical physics. You should also be proficient in trigonometry, vector and matrix math (reference formulas and identities are included in the appendixes), and college-level calculus, including integration and differentiation of explicit functions. Although the thrust of the book involves physics principles and algorithms, it should be noted that the examples are written in standard C and use Windows API functions. Biographie de l'auteur As a naval architect and marine engineer, David M. Bourg performs computer simulations and develops analysis tools that measure such things as hovercraft performance and the effect of waves on the motion of ships and boats. He teaches at the college level in the areas of ship design, construction and analysis. On occasion, David also lectures at high schools on topics such as naval architecture and software development. In addition to David's practical engineering background, he's professionally involved in computer game development and consulting through his company, Crescent Vision Interactive. Current projects include a massively multiplayer online role-playing game, several Java-based multiplayer games, and the porting of Hasbro's "Breakout" to the Macintosh.

Produit indisponible !

Nous n'avons plus d'exemplaire disponible pour le moment mais chaque jour nous remettons plus de 8000 produits en stock.

Produit indisponible !

Ces livres pourraient aussi vous plaire

Chargement en cours

Donnez une seconde vie à vos livres !

  • Facile et rapide
  • Paiement en 48H
  • Expédition gratuite
Scanner pour télécharger l'application
QR Code
Disponible sur l'Apple Store Disponible sur Google Play

Avis des lecteurs Recyclivre

NC (0 avis)

Aucun avis pour le moment

Donnez votre avis sur le contenu du livre. 

Donnez votre avis

Abonnez-vous à notre newsletter

Sélection lecture et Bons plans
Chargement en cours